Yodavan Taeryohanlarslojan
STR6 HP8 Yodavan Taeryohanlarslojan PictureAPPEARANCE
DEX17 Thaco20 PERSONALITY
CON12 AC5 HISTORY
INT18 SexMale PROFICIENCIES
WIS18 RaceForest Gnome MAGIC ITEMS
CHA8 AlignNG EQUIPMENT
Class Cleric Mage COMBAT
Level 1st 1st NOTES
Player Gary Swalling Email (private)XP Earned


NameYodavan TaeryohanlarslojanForest Gnome, Male, Cleric-1st/Mage-1st
Height2'-3"APPEARANCE
Weight35 lbsYodavan Taeryohanlarslojan has greenish skin and pointy ears. Standing 2 foot 3 inches tall, he wears a travelling cloak over his leather armor. He carries no pack, and his shoes are of a soft leather. Within his cloak are two daggers, and he wields a spear in combat.
Age96
HairLt. Brown
EyesBrown
SkinGreenish

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PERSONALITY
Yodavan Taeryohanlarslojan is highly inquisitive and wise beyond his years. He is ordinarily shy and quiet, and prefers the color green. When he speaks, a gramatical impediment is readily noticable.
"A Dragon! Like them, I do not!"

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HISTORY
Family: Adventurers
# Siblings: ?
Homeland: Gnarley Forest
Religion: Baervan Wildwanderer
Social Rank: Middle Class
Birth Rank: ? of ?
Status: Single

Yodavan Taeryohanlarslojan's history has yet to be written . . .

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PROFICIENCIES
Weapons (2)Spear, Dagger
Non-Weapons (11) Literacy, Woodworking, (9 available)
Languages : Common, Forest gnome, Gnomish common, and the simple common speech of forest mammals

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MAGIC ITEMS
Armor : None
Weapons: None
Misc : Ring of Telekinesis (50#)
          By means of this spell contained in this ring, the wearer is able to move objects by concentrating on moving them mentally. The spell can provide either a gentle, sustained force or a single short, violent thrust.
          A sustained force enables the wizard to move a weight of up to 50 pounds a distance up to 20 feet per round. The weight can be moved vertically, horizontally, or both. An object moved beyond a range of 6" falls or stops. If the caster ceases concentration for any reason, the object falls or stops. The object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated and so on, if the force required is within the weight limitation. The caster might even be able to untie simple knots, at the discretion of the DM.
          Alternatively, the spell energy can be expended in a single round. The wearer can hurl one or more objects within range, and within a 10-foot cube, directly away from himself at high speed, to a distance of up to 6". This is subject to a maximum weight of 50 pounds. Damage caused by hurled objects is decided by the DM, but cannot exceed 6 points of damage. Opponents who fall within the weight capacity of the spell can be hurled, but they are allowed a saving throw vs. spell to avoid the effect. Furthermore, those able to employ as simple a counter-measure as an enlarge spell, for example (thus making the body weight go over the maximum spell limit), can easily counter the spell.

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None
EQUIPMENT
Treasure:
Coins: None
Gems: Peridot (50gp), Pearl (6gp)
Other Valuables: None
Armor : Leather
Weapons: Spear, Daggers (2)
Misc Items : pony, saddle, bit & bridle, small saddle bag, 100' silk rope, 2 wk rations, blanket, bed roll

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NOTES/ABILITIES
Forest Gnome Pass without Trace at will in wooded surroundings.
Forest Gnome -4 to AC vs Giant Class Creatures
Forest Gnome +1 to Attack & Damage vs Orcs, goblinoids, reptilians, and anybody willfully damaging the forest.
Forest Gnome +3 to Saves due to Magical Resistance
Priest Turn's undead at 1/2 normal level

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COMBAT:
--Melee Tries to avoid melee, If pressed will use Spear to defend
--Missile Thrown daggers or Spear, depending on situation
--Defense Change Self

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Adventure Experience Points Gained Thus Far
XP EARNEDCleric XP Mage XP
0 00

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The Cleric Class
Cleric 1st 2nd 3rd 4th 5th 6th 7th
# cast 1 0 0 0 0 0 0
bonus 2 2 1 1
total 3 x x x x x x
Spheres of Influence
- Major Spheres All, Animal, Chaos, Charm, Healing, Plant, Sun, Travelers
- Minor Spheres Creation, Divination, Elemental, Weather
- Spell Points 9

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The Mage Class
Illusionist 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
# cast 1 0 0 0 0 0 0 0 0
total 1 0 0 0 0 0 0 0 0
Schools of MagicAll
- Spell Points 9
Known Spells
- 1st level spells Read Magic, Change Self, Feather Fall, Otto's Chime of Release, Magic Missile
- 2nd level spellsnone
- 3rd level spellsnone
- 4th level spellsnone
- 5th level spellsnone
- 6th level spellsnone
- 7th level spellsnone
- 8th level spellsnone
- 9th level spellsnone

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